修訂註記:取消魔王的大部分優惠,除了總生命點數。測試過四五次後,魔王的回合即使只有多抽一張牌,魔王還是有許多優勢。所以接下來會測試魔王的回合條件與一般玩家的條件相同的情況。
Change Log: Cancelled most of the archenemy's privilege, except life total bonus. After 4 or 5 tests, we found even with only one extra card draw each turn, archenemy still wins a lot. So next we plan to test turn conditions same for archenemy and normal players.
EDH 魔王戰規則第二版:
說明:多人EDH,由一位玩家擔任魔王。所有其他玩家組成遠征隊。
- 勝利條件:遠征隊擊倒魔王,或者,魔王擊倒所有玩家。
- 魔王的起始生命 = 40 + ( x - 1 ) * 20,x為遠征隊玩家的數量。小數點以下省略。
- 魔王的回合與一般玩家的回合相同,除了維持階段開始時魔王翻一張魔王卡片使用。
- 魔王(archenemy)的產生方式,我們每週定期的edh多人亂鬥,如果最贏的人連續三週都是同一個人,那他就有資格擔任魔王(archenemy)。
Archenemy EDH rules ver 2:
Multiplayer EDH, one of the player plays as Archenemy.
Other players plays as a fellowship of the ring(or whatever)
- Archenemy can use a Archenemy card each upkeep.
- Archenemy's starting life is "40 life +20 * (x-1)" where x is each player other than archenemy, neglect the decimals.
- Archenemy's turn structure is the same as other players except archenemy will reveal an archenemy card and set an archenemy card in motion at the beginning of archenemy's upkeep
- We gather to play free for all EDH each week if possible. And archenemy at the forth week or the end of the month. The person who won the prior 3 EDH free for all games. Has the right to be archenemy.








