2016年3月30日 星期三

EDH 魔王戰規則第二版(Archenemy EDH rule ver 2)



修訂註記:取消魔王的大部分優惠,除了總生命點數。測試過四五次後,魔王的回合即使只有多抽一張牌,魔王還是有許多優勢。所以接下來會測試魔王的回合條件與一般玩家的條件相同的情況。
Change Log: Cancelled most of the archenemy's privilege, except life total bonus. After 4 or 5 tests, we found even with only one extra card draw each turn, archenemy still wins a lot. So next we plan to test turn conditions same for archenemy and normal players.




EDH 魔王戰規則第二版:
說明:多人EDH,由一位玩家擔任魔王。所有其他玩家組成遠征隊。

  1. 勝利條件:遠征隊擊倒魔王,或者,魔王擊倒所有玩家。
  2. 魔王的起始生命 = 40 + ( x - 1 ) * 20,x為遠征隊玩家的數量。小數點以下省略。
  3. 魔王的回合與一般玩家的回合相同,除了維持階段開始時魔王翻一張魔王卡片使用。
  4. 魔王(archenemy)的產生方式,我們每週定期的edh多人亂鬥,如果最贏的人連續三週都是同一個人,那他就有資格擔任魔王(archenemy)。


Archenemy EDH rules ver 2:
Multiplayer EDH, one of the player plays as Archenemy.
Other players plays as a fellowship of the ring(or whatever)

  1. Archenemy can use a Archenemy card each upkeep.
  2. Archenemy's starting life is "40 life +20 * (x-1)" where x is each player other than archenemy, neglect the decimals.
  3. Archenemy's turn structure is the same as other players except archenemy will reveal an archenemy card and set an archenemy card in motion at the beginning of archenemy's upkeep
  4. We gather to play free for all EDH each week if possible. And archenemy at the forth week or the end of the month. The person who won the prior 3 EDH free for all games. Has the right to be archenemy.

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